Servant Templates

Note: Specific Servant template abilities may be altered as desired or supplemented with Flaws to represent differences between specific Servants of a class. The Base template is for all Servants and should remain unaltered.

Base Servant Template (43 Points)

Feature: Mental Communication Between Master and Servant (1 Point)

Immunity 10 (5 Points)
-Life Support: Immunity to disease, poison, starvation, suffocation, thirst, environmental conditions
-Limited: Does not apply to effects generated by other Servants

Insubstantial 5 (25 Points)
-Rank 4 Incorporeality + Continuous
-Descriptor: Magical
This represents every Servant’s ability to assume “Spirit Form” at will and remain in that form until they choose to become substantial.

Protection 10 (10 Points)
-Impervious
-Limited: Does not apply to attacks from other Servants

Senses 2 (2 Points)
-Magic Awareness, Extended (2 Ranks)
Descriptor: Mental
Servants are able to sense each others’ presence and also local fluctuations in Prana resulting from the use of magic.

Saber Template (11 Points)

Immunity 10 (5 Points)
-Magic: All abilities with the Magic descriptor
-Limited: Half Effect (Non-Damage based uses only)

Expertise: Riding 10 (5 Points)
Skill Mastery: Expertise: Riding (1 Point)

Berserker Template (-2 Points)

Enhanced Trait: Strength 4 (8 Points)
Enhanced Trait: Fighting 4 (8 Points)
Enhanced Trait: Stamina 4 (8 Points)
Reduced Trait: Intellect 4 (-8 Points)
Reduced Trait: Presence 4 (-8 Points)
Reduced Trait: Awareness 4 (-8 Points)
Side Effect: Unable to Use PRE based skills, but can still make PRE checks (-2 Points)

Caster Template (12 Points)

Ritualist (1 Point)
Expertise: Magic 20 (10 Points)
Favored Environment: “Workshop” (1 Point)

Note: A Caster’s “Workshop” consists of his/her home territory where item creation and magical research take place. It is limited in size to no more than a single building such as a 1-2 story house or a single floor of a high rise building.

Assassin Template (16 Points)

Concealment 2 (3 Points)
-Precise, Passive
-Total Concealment from all magic based senses
Hide in Plain Sight (1 Point)
Skill Mastery: Stealth (1 Point)
Stealth 20 (10 Points)
Feature: Independent Action (1 Point)

Note: Assassins are capable of sustaining themselves without a Master for up to 48 hours. However, extensive use of abilities will diminish this time.

Lancer Template (7 Points)

Enhanced Trait: Agility 2 (4 Points)
Immunity 5 (3 Points)
-Magic: Damage effects with the Magic Descriptor
-Limited: Half Effect

Rider Template (14 Points)

Immunity 5 (3 Points)
-Magic: Damage effects with the Magic Descriptor
-Limited: Half Effect
Expertise: Riding 20 (10 Points)
Skill Mastery: Expertise: Riding (1 Point)

Archer Template (5 Points)

Immunity 5 (3 Points)
-Magic: Damage effects with the Magic Descriptor
-Limited: Half Effect
Feature: Independent Action (2 Points)

Note: Archers are capable of sustaining themselves without a Master for up to 1 week. However, extensive use of abilities will diminish this time.

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Servant Templates

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